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Dec 15, 2014, 6:23 am 9 years
Unknown
Basic Wizard
A wizard gets okay dps, good survivability, good self-healing.
They have low defense and hp okay saves
For a more advanced version that takes a lot more work look athttps://www.ddo.com/forums/showthrea...e-Master-Guide
Race – you have few choices –
For a newer player that doesn’t want absolute difficulty checks any race will work
However – for max dc’s without going p2p/favor unlock, human is best
If you are willing to buy/favor grind drow is better You lose one feat but get 1/2 dc’s depending on gear
Human Wizard
Stats
Strength: 8
Dexterity: 8
Constitution: 16
Wisdom: 8
Intelligence: 10
Charisma: 18
Final breakdown with reasonable gear
Con: 16 +8 item +2 guild +2 rage spell +4 lich= 32
Int: 18 + 8 item +7 levels +2 guild +5 enhancments +2 capstone + 4 lich = 46 easy to hit can get more 49 if drow
Reason behind stats
You need two stats: int for spell points/skills/dc’s and Constitution for more hp
Increase int at every 4 levels
Saves at level 28
Fortitude: 6 base + 11 con mod +6 item + 4 great heroism spell= 27
Reflex: 6 base + 14 int mod + 6 item + 4 gh = 30
Will: 12 base +-1 wis +6 item +4 gh = 21
Hit points
112 from wiz +25 from heroic durability +308 con mod +30 false life +31 toughness + 45 enhancement = 551 can go much higher with epic destinies/gear
Spell points -
Level 1 feats (level 1 spells)
maximize – more damage on spell like abilities
empower – see maximize
wiz bonus – mental toughness – adds extra crits and more spell points
Level 2 feats
n/a
Level 3 feats (level 2 spells)
Spell focus: spell penetration – not used much in low levels very important for vale and later
Level 4 feats
n/a
Level 5 feats (level 3 spells)
Spell focus: necromancy – better chance for your spells to land
Level 6 feats
Insightful reflexes – uses int for your reflex save
Level 7 feats (level 4 spells)
n/a
Level 8 feats
n/a
Level 9 feats (level 5 spells)
Heighten – makes your spells harder to resist
Level 10 feats
Quicken
Level 11 feats
n/a
Level 12 feats
Toughness – more hp is good
Level 13 feats
n/a
Level 14 feats
n/a
Level 15 feats
Wiz bonus: spell focus enchant – see spell focus
Greater spell pen – for vale and beyond
Level 16 feats
n/a
Level 17 feats
n/a
Level 18 feats
Greater spell focus necro
Level 19 feats
n/a
Level 20 feats
Either improved mental toughness or enlarge for long range fingers
Level 21 feats
Epic spell focus: necro
Level 22 feats
n/a
Level 23 feats
n/a
Level 24 feats
Improved mental toughness or epic mental toughness or epic spell pen -
Level 25 feats
n/a
Level 26 feats
Epic spell power if you have epic destinies
Toughness if you don’t have ed’s
Level 27 feats
Ruin – big numbers
Level 28 feats
Hell Ball – more big numbers!
Enhancments
3 human
1-Sp boost
2 – Int
41 pale master
6 cores
11 tier 1
6- deathless vigor
2 – spell crit necro
3 – neg energy conduit
9 tier 2
4 efficent metamagic – maximize
2 – spell crit necro
3 – bone armor
7 tier 3
2 – spell crit necro
2 – int
3 – cloak of night
4 tier 4
2 – spell crit necro
2 – int
4 tier 5
2 – necromanctic focus
2 – improved shrouding
26 archmage
4 cores – all necro slas
6 tier 1
2 spell crit elemental
4 energy of the scholar
4 tier 2
2 spell crit elemental
2 improved empower
8 tier 3
2 spell crit elemental
4 spell pen
2 int
4 Tier 4
2 int
2 spell focus
10 eldritch knight
1 core
6 tier 1
3-Improved mage armor
3 toughness
3 tier 2
3 improved shield
Some notes on spells –
You can change them at will (at shrines)
This is not an exhaustive list but some good spells to have at each level
Level 1:
Hypnotize, jump, magic missle
Level 2: knock, resist energy, web, blur
Level 3: haste, rage, displacement
Level 4: firewall, phantasmal killer, negative energy burst, acid rain, dimension door
Level 5: Niacs, eldars, cone of cold, teleport
Level 6: circle of *****, greater heroism, necrotic ray
Level 7: Finger of *****, banishment, otto’s sphere of dancing, prismiatic spray
Level 8: power word: stun, polar ray, otto’s irresistible dance
Level 9: wail of the banshee, hold monster:mass, energy drain
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