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Basic wizard for new players

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Dec 15, 2014, 6:23 am 9 years
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Basic Wizard A wizard gets okay dps, good survivability, good self-healing. They have low defense and hp okay saves For a more advanced version that takes a lot more work look athttps://www.ddo.com/forums/showthrea...e-Master-Guide Race – you have few choices – For a newer player that doesn’t want absolute difficulty checks any race will work However – for max dc’s without going p2p/favor unlock, human is best If you are willing to buy/favor grind drow is better You lose one feat but get 1/2 dc’s depending on gear Human Wizard Stats Strength: 8 Dexterity: 8 Constitution: 16 Wisdom: 8 Intelligence: 10 Charisma: 18 Final breakdown with reasonable gear Con: 16 +8 item +2 guild +2 rage spell +4 lich= 32 Int: 18 + 8 item +7 levels +2 guild +5 enhancments +2 capstone + 4 lich = 46 easy to hit can get more 49 if drow Reason behind stats You need two stats: int for spell points/skills/dc’s and Constitution for more hp Increase int at every 4 levels Saves at level 28 Fortitude: 6 base + 11 con mod +6 item + 4 great heroism spell= 27 Reflex: 6 base + 14 int mod + 6 item + 4 gh = 30 Will: 12 base +-1 wis +6 item +4 gh = 21 Hit points 112 from wiz +25 from heroic durability +308 con mod +30 false life +31 toughness + 45 enhancement = 551 can go much higher with epic destinies/gear Spell points - Level 1 feats (level 1 spells) maximize – more damage on spell like abilities empower – see maximize wiz bonus – mental toughness – adds extra crits and more spell points Level 2 feats n/a Level 3 feats (level 2 spells) Spell focus: spell penetration – not used much in low levels very important for vale and later Level 4 feats n/a Level 5 feats (level 3 spells) Spell focus: necromancy – better chance for your spells to land Level 6 feats Insightful reflexes – uses int for your reflex save Level 7 feats (level 4 spells) n/a Level 8 feats n/a Level 9 feats (level 5 spells) Heighten – makes your spells harder to resist Level 10 feats Quicken Level 11 feats n/a Level 12 feats Toughness – more hp is good Level 13 feats n/a Level 14 feats n/a Level 15 feats Wiz bonus: spell focus enchant – see spell focus Greater spell pen – for vale and beyond Level 16 feats n/a Level 17 feats n/a Level 18 feats Greater spell focus necro Level 19 feats n/a Level 20 feats Either improved mental toughness or enlarge for long range fingers Level 21 feats Epic spell focus: necro Level 22 feats n/a Level 23 feats n/a Level 24 feats Improved mental toughness or epic mental toughness or epic spell pen - Level 25 feats n/a Level 26 feats Epic spell power if you have epic destinies Toughness if you don’t have ed’s Level 27 feats Ruin – big numbers Level 28 feats Hell Ball – more big numbers! Enhancments 3 human 1-Sp boost 2 – Int 41 pale master 6 cores 11 tier 1 6- deathless vigor 2 – spell crit necro 3 – neg energy conduit 9 tier 2 4 efficent metamagic – maximize 2 – spell crit necro 3 – bone armor 7 tier 3 2 – spell crit necro 2 – int 3 – cloak of night 4 tier 4 2 – spell crit necro 2 – int 4 tier 5 2 – necromanctic focus 2 – improved shrouding 26 archmage 4 cores – all necro slas 6 tier 1 2 spell crit elemental 4 energy of the scholar 4 tier 2 2 spell crit elemental 2 improved empower 8 tier 3 2 spell crit elemental 4 spell pen 2 int 4 Tier 4 2 int 2 spell focus 10 eldritch knight 1 core 6 tier 1 3-Improved mage armor 3 toughness 3 tier 2 3 improved shield Some notes on spells – You can change them at will (at shrines) This is not an exhaustive list but some good spells to have at each level Level 1: Hypnotize, jump, magic missle Level 2: knock, resist energy, web, blur Level 3: haste, rage, displacement Level 4: firewall, phantasmal killer, negative energy burst, acid rain, dimension door Level 5: Niacs, eldars, cone of cold, teleport Level 6: circle of *****, greater heroism, necrotic ray Level 7: Finger of *****, banishment, otto’s sphere of dancing, prismiatic spray Level 8: power word: stun, polar ray, otto’s irresistible dance Level 9: wail of the banshee, hold monster:mass, energy drain

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