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A Little Help?

Hey Guys! I am a relatively new player to DDO and just recently understood the entire game (at least i hope). This is the character that i build when i was completely a new player and did not understand the game and was able to reach level 9. The build is a THF Cleric 5/Paladin 3/Rogue 1. Of course there are many problems with it, but i really don't want to get rid of this character and start a new game entirely so i need tips for how to improve this character from here on out. Should i forget about the paladin and rogue and go level 16 cleric or should i forget about the rogue or cleric and go level 14 paladin or perhaps some other combination. So please give me tips on how to improve this build from here on out (TIPS+Criticism).

Thanks :D

Here is the complete build:

Code: Character Plan by DDO Character Planner Version 4.31.203
DDO Character Planner Home Page

Level 9 Lawful Good Human Male
(3 Paladin \ 1 Rogue \ 5 Cleric)
Hit Points: 144
Spell Points: 256
BAB: 6\6\11
Fortitude: 11
Reflex: 4
Will: 7

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats        Base Stats        Modified Stats
(28 Point)      (Level 1)          (Level 9)            (Level 9)
Strength            15                15                  15
Dexterity            8                  8                    8
Constitution        15                16                  16
Intelligence        15                15                  15
Wisdom              12                12                  12
Charisma              8                  9                  10

                  Starting            Ending          Feat/Enhancement
                Base Skills        Base Skills        Modified Skills
Skills          (Level 1)          (Level 9)          (Level 9)
Balance              2                  3                    2
Bluff                0                  0                    0
Concentration        4                11.5                14.5
Diplomacy            0                  0                    0
Disable Device        n/a                6.5                  8.5
Haggle                0                  0                    0
Heal                  4                13.5                14.5
Hide                  0                  0                  -1
Intimidate            0                  0                    0
Jump                  2                  5                    7
Listen                0                  0                    1
Move Silently        0                  0                  -1
Open Lock            n/a                5.5                  4.5
Perform              n/a              n/a                  n/a
Repair                0                  2                    4
Search                2                  4.5                  6.5
Spellcraft            0                  0                    2
Spot                  2                  4                    5
Swim                  0                  0                    2
Tumble                n/a              n/a                  n/a
Use Magic Device      n/a              n/a                  n/a

Level 1 (Paladin)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Jump (+2)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Deity) Follower of the Sovereign Host
Feat: (Human Bonus) Least Dragonmark of Passage
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip

Level 2 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands

Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Feat: (Selected) Maximize Spell
Feat: (Automatic) Magical Training
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection from Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I

Level 4 (Rogue)
Ability Raise: CON
Skill: Concentration (+0.5)
Skill: Disable Device (+4)
Skill: Heal (+0.5)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding

Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Heal (+1)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)

Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Heal (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+0.5)
Feat: (Selected) Power Attack
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengeance
Spell (2): Eagle's Splendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II

Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Heal (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+0.5)

Level 8 (Cleric)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Heal (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+0.5)
Feat: (Automatic) Improved Heroic Durability
Spell (3): Aid, Mass
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Prayer
Spell (3): Protection from Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing

Level 9 (Paladin)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Heal (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+0.5)
Feat: (Selected) Two Handed Fighting
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
Enhancement: Human - Human Adaptability: Charisma (Rank 1)
Enhancement: Human - Orien Dragonmark Focus (Rank 1)
Enhancement: Human - Self-Sufficient (Rank 1)
Enhancement: Human - Self-Sufficient (Rank 2)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Lesser Dragonmark of Passage (Rank 1)
Enhancement: Human - Greater Dragonmark of Passage (Rank 1)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 1)
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 2)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 2)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 1)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 2)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 3)
Enhancement: Sacred Defender (Pal) - Resistance Aura (Rank 1)

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