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11:19 pm, March 15, 2015
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Stealth: Acting, Even killing, in Plain Sight outside Assassinate

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With the upcoming buffs to the rogue trees there may be some renewed interest in stealth tactics. The following post is about acting independent of assassinate; one does not need to be a rogue assassin to succeed in stealth. (For those who like to invisi run, the tips below may remedy dungeon alert by activating them at required levers and doors.)

One of the challenges of stealth is interacting with objects like levers, doors, runes and some casting (like summoning a flaming sphere). The following are remedies. Their invisibility remains, even while interacting. This includes attacking! Special thanks to Qezuzu for the observations about shadowscale armor clickies:

  1. Twist Magister's Fade into the Weave. Description: Active Ability: (Cooldown 2 minutes) Triggers a diplomacy effect and renders you invisible for 20 seconds. It is only Tier 2. It does not require spell points. Note that if you are already invisible when it is activated, their will be no indication that the effect is in place until you interact/attack; then the timer's status appears and a globe of energy crackles briefly about your character.
  2. Shadowdancer's Improved Invisibility. Description: Improved Invisibility: Active Ability: (Cooldown: 4 minutes) Turn invisible for [10/20/30] seconds. Attacking does not break this effect. After it wears off, you retain partial concealment for a time (grants Displacement for [30/60/90] seconds). This is nearly identical to Fade into the Weave. It is a Tier 4 enhancement and hence costly to Twist. It does, however, give a nice defensive boost when it wears off. It also has a VERY long cooldown. Due to both its cooldown and its strong defensive aspect (the displacement), it is really wasted on object-interactions.
  3. Shadar-Kai Core Enhancements. Description: Shadow Phase: You become invisible and are able to move through monsters as if you were ethereal for six seconds. (Cooldown: 1 minute). Shadow Jaunt: You become invisible and charge forward. During the jaunt, you are able to move through monsters as if you were ethereal. These effects last for six seconds. (Cooldown: 1 minute). These cooldowns can be reduced to 30 seconds with the final core ability. They are the only non-epic version of this list (though not including invisi guard below). The two drawbacks are one, that one must be Shadar Kai, and two, they last very briefly.
  4. Thunder-Forged Shadowscale Armor clickie. Even the flawed version (ML 26) comes with a shadow phase clickie (3x/day) which duplicates the effects of Fade into the Weave. Though costly (even prohibitive for some) to make, and having a high ML (as well as the possible need to swap armor briefly), this is a great way to avoid using Twists of Fate. Quezuzu demonstrated the use of these in the flaming sphere scroll thread.
  5. Though not usable intentionally, there is also the invisibility guard from the Cloak of Night, all levels. Situational.


There are two things that one must do to remain undiscovered:
  • Do not move, as in walk or run. After interacting, return to stealth mode before moving. Strangely, even though mobs can hear you make footsteps, they do not (often, not always) hear you **** their allies next them!
  • Beware of True sight/True seeing mobs facing your direction.


A stealthy shadar-kai with the full racial cores running in Shadowdancer and with Fade into the Weave twisted can complete many epic quests without ever being seen, including the execution of bosses. It is not necessary, though, to be shadar-kai, since Fade into the Weave's cooldown is brief in the context of stealth runs. One can farm Haunted Halls very easily in shadowdancer with Weave twisted to bypass the first door and the secret one without attracting attention!

A stealthy player with powerful burst damage (such as manyshot, combined haste/damage boosts etc) will have a much easier time progressing past bosses. For example, the red-named Rowan Watzun of Spies in the House--one can hit Fade into the Weave, barrage him, then sneak away. His fellows will wonder what he ate to cause him to bleed and die!

Here is a lousy pic of me pelting Edgar in Fleshmaker's (I was level 20 right after an ER and right before a TR just to test this out). As one can see, I am pelting Edgar but none of the henchmen are aware of me due Fade into the Weave. I eventually pulled him to the upper platform without the others knowing (since I ran around up there kiting, they heard my footsteps and went up to investigate):



When I return to epics (am level 4 on my main, so it will be a while), I will update this. I am in the process of adding it to Spencerian's stealth guide (he is on break). Please post your feedback and other uses for it and any screen shots so that we may build on this technique as a community.

References



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